OpenCV | OpenGL – OpenCV的cv::mat转换为OpenGL的GL_TEXTURE_2D纹理数据
1 OpenCV的cv::Mat转换为OpenGL的GL_TEXTURE_2D纹理数据
在有些场景下我们需要将OpenCV处理之后的cv::Mat转为OpenGL的GL_TEXTURE_2D
类型的纹理数据,比如说使用OpenCV读取图片文件作为OpenGL的纹理使用。
在https://gist.github.com/zhangzhensong/03f67947c22acb5ee922我找到了如下的代码:
// don't forget to include related head files
void BindCVMat2GLTexture(cv::Mat& image, GLuint& imageTexture)
{
if(image.empty()){
std::cout << "image empty" << std::endl;
}else{
//glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glGenTextures(1, &imageTexture1);
glBindTexture(GL_TEXTURE_2D, imageTexture1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Set texture clamping method
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
cv::cvtColor(image, image, CV_RGB2BGR);
glTexImage2D(GL_TEXTURE_2D, // Type of texture
0, // Pyramid level (for mip-mapping) - 0 is the top level
GL_RGB, // Internal colour format to convert to
image.cols, // Image width i.e. 640 for Kinect in standard mode
image.rows, // Image height i.e. 480 for Kinect in standard mode
0, // Border width in pixels (can either be 1 or 0)
GL_RGB, // Input image format (i.e. GL_RGB, GL_RGBA, GL_BGR etc.)
GL_UNSIGNED_BYTE, // Image data type
image.ptr()); // The actual image data itself
}
}
然后我又在Spout2仓库中SpoutGL
类中找到了相关代码,然后进行了改进和结合,封装了如下的工具函数
GLuint ConvertCVMatToGLTexture(const cv::Mat& image)
{
// 图片判空
if (image.empty())
{
std::cout << "image empty" << std::endl;
return;
}
// 图片深拷贝
cv::Mat image_copy;
image.copyTo(image_copy);
int image_height = image_copy.rows;
int image_width = image_copy.cols;
// cv::Mat转换为GL_TEXTURE_2D
unsigned int texture_id;
glGenTextures(1, &texture_id);
GLint texturebinding;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &texturebinding);
glBindTexture(GL_TEXTURE_2D, texture_id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, image_width, image_height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glBindTexture(GL_TEXTURE_2D, texturebinding);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glBindTexture(GL_TEXTURE_2D, texture_id);
// 第一种
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, image_width, image_height, GL_RGB, GL_UNSIGNED_BYTE, image_copy.data);
// 第二种
//glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, image_width, image_height, 0, GL_RGB, GL_UNSIGNED_BYTE, image_copy.data);
glBindTexture(GL_TEXTURE_2D, 0);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
return texture_id;
}
上述函数形参是cv::Mat
,然后函数返回值为GL_TEXTURE_2D
的纹理id。
测试代码如下:
#include <iostream>
#include "opencv2/opencv.hpp"
#include <GL\GL.h>
GLuint ConvertCVMatToGLTexture(const cv::Mat& image)
{
// 图片判空
if (image.empty())
{
std::cout << "image empty" << std::endl;
return;
}
// 图片深拷贝
cv::Mat image_copy;
image.copyTo(image_copy);
int image_height = image_copy.rows;
int image_width = image_copy.cols;
// cv::Mat转换为GL_TEXTURE_2D
unsigned int texture_id;
glGenTextures(1, &texture_id);
GLint texturebinding;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &texturebinding);
glBindTexture(GL_TEXTURE_2D, texture_id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, image_width, image_height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glBindTexture(GL_TEXTURE_2D, texturebinding);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glBindTexture(GL_TEXTURE_2D, texture_id);
// 第一种
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, image_width, image_height, GL_RGB, GL_UNSIGNED_BYTE, image_copy.data);
// 第二种
//glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, image_width, image_height, 0, GL_RGB, GL_UNSIGNED_BYTE, image_copy.data);
glBindTexture(GL_TEXTURE_2D, 0);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
return texture_id;
}
int main()
{
std::string image_path = "../../resource/final.png";
cv::Mat image = cv::imread(image_path);
GLuint texture_id = ConvertCVMatToGLTexture(image);
return 0;
}
参考链接
本文作者:StubbornHuang
版权声明:本文为站长原创文章,如果转载请注明原文链接!
原文标题:OpenCV | OpenGL – OpenCV的cv::mat转换为OpenGL的GL_TEXTURE_2D纹理数据
原文链接:https://www.stubbornhuang.com/2661/
发布于:2023年06月19日 17:53:25
修改于:2023年06月19日 17:53:43
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