计算几何与计算机图形必备书单
有人说计算机图形学一般包含几何(Geometry)、渲染(Rendering)、模拟(Simulation),也有人说计算机图形学主要包含建模(Modeling)、渲染(Rendering)、动画(Animation)、人机交互(Human-computer Interaction)。本书单想从计算几何和计算机图形学两个方面总结一下可看的书籍,计算图形学主要从图形学数学基础、渲染、动画、模拟、游戏引擎设计与开发、图形API等方面总结,计算几何主要从点、线、面等基础几何体以及相互关系总结。
持续更新中,本次更新时间2023年8月10日,未完待续!
Github地址:https://github.com/HW140701/Book-list-of-computational-geometry-and-computer-graphics,欢迎大家star!
我自己觉得计算几何和计算机图形学方面的书还是看纯英文原版的得劲!
计算机图形学书单列表
- Fundamentals of Computer Graphics
- Physically Based Rendering From Theory To Implementation
- Real-Time Rendering
- GPU Gems
- ShaderX
- GPU Pro
- GPU Zen
- GPU Pro 360
- Foundations of Game Engine Development
- 3D Math Primer for Graphics and Game Development
- Essential Mathematics for Games and Interactive Applications
- Jim Blinn's Corner
- Game Engine Gems
- Game Engine Architecture
- Graphics Gems
- Ray Tracing in One Week
- Game Programming Gems
- The HDRI Handbook
- High Dynamic Range Imaging
- Interactive Computer Graphics
- Realistic Image Synthesis Using Photon Mapping
- Ray Tracing Gems
- Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering
- Mathematics for 3D Game Programming and Computer Graphics
- Real-Time Shadows
- Advanced global illumination
- Computer Graphics Principles and Practice
- Computer Graphics Through OpenGL – From Theory to Experiments
- Game Physics Engine Development- How to Build a Robust Commercial-Grade Physics Engine for your Game
- Graphics Shaders - Theory and Practice
- Insights
- The Magic of Computer Graphics - Landmarks in Rendering
- OpenGL Programming Guide
- OpenGL SuperBible
- OpenGL 4.0 Shading Language Cookbook
- OpenGL Shading Language
- Fluid Engine Development
- Fluid Simulation for Computer Graphics
- The Nature of Code - Simulating Natural Systems with Processing
- Game Physics Pearls
- Game Physics
- Game Physics Cookbook
- Physics for Game Developers
- Physics for Game Programmers
- Physics Modeling for Game Programmers
- Physics-Based Animation
- Foundations of Physically Based Modeling and Animation
- Production Volume Rendering - Design and Implementation
- Collision Detection in Interactive 3D Environments
- Real-Time Collision Detection
- Introduction to 3D Game Programming with DirectX
- Practical Rendering and Computation with Direct3D 11
- Real-Time 3D Rendering with DirectX and HLSL - A Practical Guide to Graphics Programming
- The Art of Fluid Animation
- Ray Tracing from the Ground Up
- Character Animation With Direct3D
- Real-time 3D Character Animation with Visual C++
- Vulkan Programming Guide - The Official Guide to Learning Vulkan
- Learning Vulkan
- Vulkan Cookbook - Work through recipes to unlock the full potential of the next generation graphics API-Vulkan
- GLSL Essentials - Enrich your 3D scenes with the power of GLSL
- Computer Animation - Algorithms and Techniques
- The Ray Tracer Challenge - A Test-Driven Guide to Your First 3D Renderer
- Ray Tracing - A Tool for All
- Cloth Simulation for Computer Graphics
- Real-Time Volume Graphics
- Computer Graphics from Scratch - A Programmer's Introduction to 3D Rendering
- 3D Game Engine Design - A Practical Approach to Real-Time Computer Graphics
- 3D Game Engine Architecture - Engineering Real-Time Applications with Wild Magic
- Real-Time Cameras - A Guide for Game Designers and Developers
- Game AI Pro - Collected Wisdom of Game AI Professionals
- Game AI Pro 360
- Visualizing Quaternions
- Quaternions for Computer Graphics
- 3D Engine Design for Virtual Globes
- Texturing and Modeling - A Procedural Approach
- Level of Detail for 3D Graphics
- Non-Photorealistic Rendering
- Non-Photorealistic Computer Graphics - Modeling, Rendering, and Animation
- The Algorithms and Principles of Non-photorealistic Graphics - Artistic Rendering and Cartoon Animation
- Digital Character Development - Theory and Practice
- 3D Graphics Rendering Cookbook - A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan
- Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization
- Graphics Programming Methods
- Principles of Digital Image Synthesis
- Digital Image Processing
- Game Development Tools
- Div, Grad, Curl, and All That - An Informal Text on Vector Calculus
- Game Programming Algorithms and Techniques - A Platform-Agnostic Approach
- Game Programming Patterns
- Game Programming Golden Rules
- Augmented Reality - Principles and Practice
- Practical Augmented Reality - A Guide to the Technologies, Applications, and Human Factors for AR and VR-Addison
- VR Developer Gems
- Image Objects - An Archaeology of Computer Graphics
- Advanced High Dynamic Range Imaging
- A Biography of the Pixel
- Computer Graphics Programming in OpenGL with C++
- GPGPU Programming for Games and Science
- Computer Facial Animation
- Handbook of Digital Image Synthesis - Scientific Foundations of Rendering
- Image Content Retargeting - Maintaining Color, Tone, and Spatial Consistency
- Introduction to Computer Graphics - A Practical Learning Approach
- Direct3D Rendering Cookbook
- Practical Algorithms for 3D Computer Graphics
- Computer Graphics - From Pixels to Programmable Graphics Hardware
- The History of Visual Magic in Computers - How Beautiful Images are Made in CAD, 3D, VR and AR
- WebGL Programming Guide - Interactive 3D Graphics Programming with WebGL
- Beginning DirectX 11 Game Programming
- The CUDA Handbook - A Comprehensive Guide to GPU Programming
- OpenGL Development Cookbook
- GPU Computing Gems
- 3D Graphics for Game Programming
- Light & Skin Interactions - Simulations for Computer Graphics Applications
- Video Game Optimization
- Mathematics for Computer Graphics
- An Integrated Introduction to Computer Graphics and Geometric Modeling
- Digital Modeling of Material Appearance
- Color Imaging - Fundamentals and Applications
- Data Structures and Algorithms for Game Developers
- Geometric Data Structures for Computer Graphics
- Advances in GPU Research and Practice
- Learn OpenGL - Learn modern OpenGL graphics programming in a step-by-step fashion
- Simulating Humans - Computer Graphics Animation and Control
- WebGL Gems - Learn How To Create 3D Worlds And Games For Modern Web Browsers
- Computer Graphics, C Version
- Vector Analysis for Computer Graphics
- Calculus for Computer Graphics
- Digital Lighting & Rendering
- Foundations of 3D computer graphics
- Computer Graphics with OpenGL
- Practical Linear Algebra - A Geometry Toolbox
- An Introduction to Ray Tracing
- AI Game Engine Programming
- AI Game Programming Wisdom
- Artificial Intelligence for Games
- Behavioral Mathematics for Game AI
- Cloth Modeling and Animation
- Virtual Clothing - Theory and Practice
- Computer Graphics and Geometric Modelling - Implementation and Algorithms
- Designing the User Experience of Game Development Tools
- Real-Time 3D Graphics with WebGL 2
- Rotation Transforms for Computer Graphics
- Matrix Transforms for Computer Games and Animation
- Mathematical Basics of Motion and Deformation in Computer Graphics
- Geometric and Discrete Path Planning for Interactive Virtual Worlds
- Hands-On C++ Game Animation Programming
- An Introduction to Computational Fluid Dynamics - The Finite Volume Method
- Mastering Graphics Programming with Vulkan
- Practical Shader Development - Vertex and Fragment Shaders for Game Developers
- The Modern Vulkan Cookbook - A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan
计算几何书单列表
- Polygon Mesh Processing
- Computational Geometry – Algorithms and Applications
- Handbook of Discrete and Computational Geometry
- Geometric tools for computer graphics
- Computational Geometry in C
- Computational Geometry:An Introduction
- Geometric Algebra for Computer Science - An Object-Oriented Approach to Geometry
- Isosurfaces - Geometry, Topology, and Algorithms
- Guide to Computational Geometry Processing Foundations, Algorithms, and Methods
- Discrete and Computational Geometry
- Robust and Error-Free Geometric Computing
- Implicit Curves and Surfaces - Mathematics, Data Structures and Algorithms
- Computational Geometry - An Introduction Through Randomized Algorithms
- Effective Computational Geometry for Curves and Surfaces
- Nonlinear Computational Geometry
- Handbook of Computer Aided Geometric Design
- Computational Geometry on Surfaces - Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone
- Geometry for Computer Graphics - Formulae, Examples and Proofs
- Introduction to Computing with Geometry
- Curves and Surfaces for Computer Graphics
- Geometry for Programmers
计算机图形学
Fundamentals of Computer Graphics
封面 | 书名 | 下载链接 |
---|---|---|
Fundamentals of Computer Graphics, Second Edition | https://www.stubbornhuang.com/1343/ | |
Fundamentals of Computer Graphics, Third Edition | https://www.stubbornhuang.com/1065/ | |
Fundamentals of Computer Graphics, Fourth Edition | https://www.stubbornhuang.com/1071/ | |
Fundamentals of Computer Graphics, Fifth Edition | https://www.stubbornhuang.com/1894/ |
Physically Based Rendering From Theory To Implementation
封面 | 书名 | 下载链接 |
---|---|---|
Physically Based Rendering From Theory To Implementation(First Edition) | https://www.stubbornhuang.com/1208/ | |
Physically Based Rendering From Theory To Implementation (Second Edition) | https://www.stubbornhuang.com/1198/ | |
Physically Based Rendering From Theory To Implementation (Third Edition) | https://www.stubbornhuang.com/862/ | |
Physically Based Rendering From Theory To Implementation (Fourth Edition) | https://www.stubbornhuang.com/2605/ |
Real-Time Rendering
封面 | 书名 | 下载链接 |
---|---|---|
Real-Time Rendering, Second Edition | https://www.stubbornhuang.com/1503/ | |
Real-Time Rendering, Third Edition | https://www.stubbornhuang.com/896/ | |
Real-Time Rendering, Fourth Edition | https://www.stubbornhuang.com/897/ |
GPU Gems
封面 | 书名 | 下载链接 |
---|---|---|
GPU Gems 1 – Programming Techniques, Tips and Tricks for Real-Time Graphics | https://www.stubbornhuang.com/1230/ | |
GPU Gems 2 – Programming Techniques for High-Performance Graphics and General-Purpose Computation | https://www.stubbornhuang.com/1231/ | |
GPU Gems 3 | https://www.stubbornhuang.com/1233/ |
ShaderX
封面 | 书名 | 下载链接 |
---|---|---|
ShaderX1 – Vertex and Pixel Shader Tips and Tricks | https://www.stubbornhuang.com/1294/ | |
ShaderX2 – Introductions and Tutorials with DirectX9.0 | https://www.stubbornhuang.com/1298/ | |
ShaderX3 – Advanced Rendering with DirectX and OpenGL | https://www.stubbornhuang.com/1300/ | |
ShaderX4 - Advanced Rendering Techniques | https://www.stubbornhuang.com/2877/ | |
ShaderX5 – Advanced Rendering Techniques | https://www.stubbornhuang.com/1305/ | |
ShaderX6 - Advanced Rendering Techniques | https://www.stubbornhuang.com/2878/ | |
ShaderX7 – Advanced Rendering Techniques | https://www.stubbornhuang.com/1312/ |
GPU Pro
封面 | 书名 | 下载链接 |
---|---|---|
GPU Pro 1 – Advanced Rendering Techniques | https://www.stubbornhuang.com/1275/ | |
GPU Pro 2 – Advanced Rendering Techniques | https://www.stubbornhuang.com/1280/ | |
GPU Pro 3 – Advanced Rendering Techniques | https://www.stubbornhuang.com/1282/ | |
GPU Pro 4 – Advanced Rendering Techniques | https://www.stubbornhuang.com/1285/ | |
GPU Pro 5 – Advanced Rendering Techniques | https://www.stubbornhuang.com/1286/ | |
GPU Pro 6 – Advanced Rendering Techniques | https://www.stubbornhuang.com/1288/ | |
GPU Pro 7 – Advanced Rendering Techniques | https://www.stubbornhuang.com/1292/ |
GPU Zen
封面 | 书名 | 下载链接 |
---|---|---|
GPU Zen 1:Advanced Rendering Techniques | https://www.stubbornhuang.com/899/ | |
GPU Zen 2:Advanced Rendering Techniques | https://www.stubbornhuang.com/1341/ |
GPU Pro 360
封面 | 书名 | 下载链接 |
---|---|---|
GPU Pro 360 – Guide to 3D Engine Design | https://www.stubbornhuang.com/1320/ | |
GPU Pro 360 – Guide to Geometry Manipulation | https://www.stubbornhuang.com/1321/ | |
GPU Pro 360 – Guide to GPGPU | https://www.stubbornhuang.com/1322/ | |
GPU Pro 360 – Guide to Image Space | https://www.stubbornhuang.com/1323/ | |
GPU Pro 360 – Guide to Lighting | https://www.stubbornhuang.com/1328/ | |
GPU Pro 360 – Guide to Mobile Devices | https://www.stubbornhuang.com/1333/ | |
GPU Pro 360 – Guide to Rendering | https://www.stubbornhuang.com/1337/ | |
GPU Pro 360 – Guide to Shadows | https://www.stubbornhuang.com/1339/ |
Foundations of Game Engine Development
封面 | 书名 | 下载链接 |
---|---|---|
Foundations of Game Engine Development, Volume 1 Mathematics | https://www.stubbornhuang.com/1345/ | |
Foundations of Game Engine Development, Volume 2 Rendering | https://www.stubbornhuang.com/1347/ |
3D Math Primer for Graphics and Game Development
封面 | 书名 | 下载链接 |
---|---|---|
3D Math Primer for Graphics and Game Development (First Edition) | https://www.stubbornhuang.com/1356/ | |
3D Math Primer for Graphics and Game Development (Second Edition) | https://www.stubbornhuang.com/1358/ |
Essential Mathematics for Games and Interactive Applications
封面 | 书名 | 下载链接 |
---|---|---|
Essential Mathematics for Games and Interactive Applications(First Edition) | https://www.stubbornhuang.com/1349/ | |
Essential Mathematics for Games and Interactive Applications(Second Edition) | https://www.stubbornhuang.com/1353/ | |
Essential Mathematics for Games and Interactive Applications(Third Edition) | https://www.stubbornhuang.com/1354/ |
Jim Blinn's Corner
封面 | 书名 | 下载链接 |
---|---|---|
Jim Blinn’s Corner – A Trip Down the Graphics Pipeline | https://www.stubbornhuang.com/1316/ | |
Jim Blinn‘s Corner – Dirty Pixels | https://www.stubbornhuang.com/1317/ | |
Jim Blinn’s Corner – Notation, Notation, Notation | https://www.stubbornhuang.com/1318/ |
Game Engine Gems
封面 | 书名 | 下载链接 |
---|---|---|
Game Engine Gems 1 | https://www.stubbornhuang.com/1234/ | |
Game Engine Gems 2 | https://www.stubbornhuang.com/1238/ | |
Game Engine Gems 3 | https://www.stubbornhuang.com/1240/ |
Game Engine Architecture
封面 | 书名 | 下载链接 |
---|---|---|
Game Engine Architecture (First Edition) | https://www.stubbornhuang.com/1187/ | |
Game Engine Architecture (Second Edition) | https://www.stubbornhuang.com/1189/ | |
Game Engine Architecture (Third Edition) | https://www.stubbornhuang.com/1197/ |
Graphics Gems
封面 | 书名 | 下载链接 |
---|---|---|
Graphics Gems I | https://www.stubbornhuang.com/1242/ | |
Graphics Gems II | https://www.stubbornhuang.com/1244/ | |
Graphics Gems III | https://www.stubbornhuang.com/1249/ | |
Graphics Gems IV | https://www.stubbornhuang.com/1254/ | |
Graphics Gems V | https://www.stubbornhuang.com/1255/ |
Ray Tracing in One Week
封面 | 书名 | 下载链接 |
---|---|---|
Ray Tracing in One Weekend | https://www.stubbornhuang.com/1085/ | |
Ray Tracing – The Next Week | https://www.stubbornhuang.com/1088/ | |
Ray Tracing – The Rest of Your Life | https://www.stubbornhuang.com/1091/ |
Game Programming Gems
封面 | 书名 | 下载链接 |
---|---|---|
Game Programming Gems 1 | https://www.stubbornhuang.com/1258/ | |
Game Programming Gems 2 | https://www.stubbornhuang.com/1261/ | |
Game Programming Gems 3 | https://www.stubbornhuang.com/1263/ | |
Game Programming Gems 4 | https://www.stubbornhuang.com/1267/ | |
Game Programming Gems 5 | 缺失 | |
Game Programming Gems 6 | https://www.stubbornhuang.com/1271/ | |
Game Programming Gems 7 | https://www.stubbornhuang.com/1273/ | |
Game Programming Gems 8 | https://www.stubbornhuang.com/1274/ |
The HDRI Handbook
封面 | 书名 | 下载链接 |
---|---|---|
The HDRI Handbook- High Dynamic Range Imaging for Photographers and CG Artists | https://www.stubbornhuang.com/1217/ | |
The HDRI Handbook 2.0- High Dynamic Range Imaging for Photographers and CG Artists | https://www.stubbornhuang.com/1219/ |
High Dynamic Range Imaging
封面 | 书名 | 下载链接 |
---|---|---|
High Dynamic Range Imaging- Acquisition, Display, and Image-Based Lighting ( First Edition ) | https://www.stubbornhuang.com/1211/ | |
High Dynamic Range Imaging- Acquisition, Display, and Image-Based Lighting ( Second Edition ) | https://www.stubbornhuang.com/1214/ |
Interactive Computer Graphics
封面 | 书名 | 下载链接 |
---|---|---|
Interactive Computer Graphics – A top-down approach with shader-based OpenGL(Six 6th Edition) | https://www.stubbornhuang.com/1204/ | |
Interactive Computer Graphics – A top-down approach with WebGL(Seven 7th Edition) | https://www.stubbornhuang.com/1205/ |
Realistic Image Synthesis Using Photon Mapping
封面 | 书名 | 下载链接 |
---|---|---|
Realistic Image Synthesis Using Photon Mapping | https://www.stubbornhuang.com/1200/ |
Ray Tracing Gems
封面 | 书名 | 下载链接 |
---|---|---|
Ray Tracing Gems – High-Quality and Real-Time Rendering with DXR and Other APIs | https://www.stubbornhuang.com/1185/ | |
Ray Tracing Gems II - Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX-Apress | https://www.stubbornhuang.com/1551/ |
Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering
封面 | 书名 | 下载链接 |
---|---|---|
Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering | https://www.stubbornhuang.com/1177/ |
Mathematics for 3D Game Programming and Computer Graphics
封面 | 书名 | 下载链接 |
---|---|---|
Mathematics for 3D Game Programming and Computer Graphics, Second Edition | https://www.stubbornhuang.com/1174/ | |
Mathematics for 3D Game Programming and Computer Graphics, Third Edition | https://www.stubbornhuang.com/1175/ |
Real-Time Shadows
封面 | 书名 | 下载链接 |
---|---|---|
Real-Time Shadows | https://www.stubbornhuang.com/1074/ |
Advanced global illumination
封面 | 书名 | 下载链接 |
---|---|---|
Advanced global illumination (2nd Edition) | https://www.stubbornhuang.com/1056/ |
Computer Graphics Principles and Practice
封面 | 书名 | 下载链接 |
---|---|---|
Computer Graphics Principles and Practice (3rd edition) | https://www.stubbornhuang.com/1054/ |
Computer Graphics Through OpenGL – From Theory to Experiments
封面 | 书名 | 下载链接 |
---|---|---|
Computer Graphics Through OpenGL – From Theory to Experiments (Second Edition) | https://www.stubbornhuang.com/1176/ | |
Computer Graphics Through OpenGL – From Theory to Experiments (Third Edition) | https://www.stubbornhuang.com/1049/ |
Game Physics Engine Development
封面 | 书名 | 下载链接 |
---|---|---|
Game Physics Engine Development (First Edition) | https://www.stubbornhuang.com/1377/ | |
Game Physics Engine Development- How to Build a Robust Commercial-Grade Physics Engine for your Game (Second Edition) | https://www.stubbornhuang.com/1359/ |
Graphics Shaders - Theory and Practice
封面 | 书名 | 下载链接 |
---|---|---|
Graphics Shaders – Theory and Practice (Second Edition) | https://www.stubbornhuang.com/1361/ |
Insights
封面 | 书名 | 下载链接 |
---|---|---|
OpenGL Insights | https://www.stubbornhuang.com/1366/ | |
WebGL Insights | https://www.stubbornhuang.com/1367/ |
The Magic of Computer Graphics - Landmarks in Rendering
封面 | 书名 | 下载链接 |
---|---|---|
The Magic of Computer Graphics – Landmarks in Rendering | https://www.stubbornhuang.com/1368/ |
OpenGL Programming Guide
封面 | 书名 | 下载链接 |
---|---|---|
OpenGL Programming Guide - The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (Seventh Edition) | https://www.stubbornhuang.com/1474/ | |
OpenGL Programming Guide - The Official Guide to Learning OpenGL, Version 4.3 (Eighth Edition) | https://www.stubbornhuang.com/1485/ | |
OpenGL Programming Guide - The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V (Ninth Edition) | https://www.stubbornhuang.com/1488/ |
OpenGL SuperBible
封面 | 书名 | 下载链接 |
---|---|---|
OpenGL SuperBible - Comprehensive Tutorial and Reference (Fifth Edition) | https://www.stubbornhuang.com/1492/ | |
OpenGL SuperBible - Comprehensive Tutorial and Reference (Sixth Edition) | https://www.stubbornhuang.com/1494/ | |
OpenGL SuperBible - Comprehensive Tutorial and Reference (Seventh Edition) | https://www.stubbornhuang.com/1499/ |
OpenGL 4.0 Shading Language Cookbook
封面 | 书名 | 下载链接 |
---|---|---|
OpenGL 4.0 Shading Language Cookbook (First Edition) | https://www.stubbornhuang.com/1369/ | |
OpenGL 4.0 Shading Language Cookbook (Second Edition) | https://www.stubbornhuang.com/1370/ | |
OpenGL 4.0 Shading Language Cookbook (Third Edition) | https://www.stubbornhuang.com/1373/ |
OpenGL Shading Language
封面 | 书名 | 下载链接 |
---|---|---|
OpenGL Shading Language (Third Edition) | https://www.stubbornhuang.com/1374/ |
Fluid Engine Development
封面 | 书名 | 下载链接 |
---|---|---|
Fluid Engine Development | https://www.stubbornhuang.com/1378/ |
Fluid Simulation for Computer Graphics
封面 | 书名 | 下载链接 |
---|---|---|
Fluid Simulation for Computer Graphics, First Edition | https://www.stubbornhuang.com/1060/ | |
Fluid Simulation for Computer Graphics, Second Edition | https://www.stubbornhuang.com/1063/ |
The Nature of Code - Simulating Natural Systems with Processing
封面 | 书名 | 下载链接 |
---|---|---|
The Nature of Code - Simulating Natural Systems with Processing | https://www.stubbornhuang.com/1610/ |
Game Physics Pearls
封面 | 书名 | 下载链接 |
---|---|---|
Game Physics Pearls | https://www.stubbornhuang.com/1379/ |
Game Physics
封面 | 书名 | 下载链接 |
---|---|---|
Game Physics (First Edition) | https://www.stubbornhuang.com/1381/ | |
Game Physics (Second Edition) | https://www.stubbornhuang.com/1382/ |
Game Physics Cookbook
封面 | 书名 | 下载链接 |
---|---|---|
Game Physics Cookbook | https://www.stubbornhuang.com/1746/ |
Physics for Game Developers
封面 | 书名 | 下载链接 |
---|---|---|
Physics for Game Developers(First Edition) | https://www.stubbornhuang.com/1383/ | |
Physics for Game Developers(Second Edition) | https://www.stubbornhuang.com/1385/ |
Physics for Game Programmers
封面 | 书名 | 下载链接 |
---|---|---|
Physics for Game Programmers | https://www.stubbornhuang.com/1386/ |
Physics Modeling for Game Programmers
封面 | 书名 | 下载链接 |
---|---|---|
Physics Modeling for Game Programmers | https://www.stubbornhuang.com/1389/ |
Physics-Based Animation
封面 | 书名 | 下载链接 |
---|---|---|
Physics-Based Animation | https://www.stubbornhuang.com/1390/ |
Foundations of Physically Based Modeling and Animation
封面 | 书名 | 下载链接 |
---|---|---|
Foundations of Physically Based Modeling and Animation | https://www.stubbornhuang.com/1223/ |
Production Volume Rendering - Design and Implementation
封面 | 书名 | 下载链接 |
---|---|---|
Production Volume Rendering – Design and Implementation | https://www.stubbornhuang.com/1391/ |
Collision Detection in Interactive 3D Environments
封面 | 书名 | 下载链接 |
---|---|---|
Collision Detection in Interactive 3D Environments | https://www.stubbornhuang.com/1392/ |
Real-Time Collision Detection
封面 | 书名 | 下载链接 |
---|---|---|
Real-Time Collision Detection | https://www.stubbornhuang.com/1395/ |
Introduction to 3D Game Programming with DirectX
封面 | 书名 | 下载链接 |
---|---|---|
Introduction to 3D Game Programming with DirectX 9.0 | https://www.stubbornhuang.com/2125/ | |
Introduction to 3D Game Programming with DirectX 10 | https://www.stubbornhuang.com/2116/ | |
Introduction to 3D Game Programming with DirectX 11 | https://www.stubbornhuang.com/1554/ | |
Introduction to 3D Game Programming with DirectX 12 | https://www.stubbornhuang.com/1397/ |
Practical Rendering and Computation with Direct3D 11
封面 | 书名 | 下载链接 |
---|---|---|
Practical Rendering and Computation with Direct3D 11 | https://www.stubbornhuang.com/1665/ |
Real-Time 3D Rendering with DirectX and HLSL - A Practical Guide to Graphics Programming
封面 | 书名 | 下载链接 |
---|---|---|
Real-Time 3D Rendering with DirectX and HLSL - A Practical Guide to Graphics Programming | https://www.stubbornhuang.com/1668/ |
The Art of Fluid Animation
封面 | 书名 | 下载链接 |
---|---|---|
The Art of Fluid Animation | https://www.stubbornhuang.com/1418/ |
Ray Tracing from the Ground Up
封面 | 书名 | 下载链接 |
---|---|---|
Ray Tracing from the Ground Up | https://www.stubbornhuang.com/1420/ |
Character Animation With Direct3D
封面 | 书名 | 下载链接 |
---|---|---|
Character Animation With Direct3D | https://www.stubbornhuang.com/1421/ |
Real-time 3D Character Animation with Visual C++
封面 | 书名 | 下载链接 |
---|---|---|
Real-time 3D Character Animation with Visual C++ | https://www.stubbornhuang.com/1674/ |
Vulkan Programming Guide - The Official Guide to Learning Vulkan
封面 | 书名 | 下载链接 |
---|---|---|
Vulkan Programming Guide – The Official Guide to Learning Vulkan | https://www.stubbornhuang.com/1423/ |
Learning Vulkan
封面 | 书名 | 下载链接 |
---|---|---|
Learning Vulkan | https://www.stubbornhuang.com/1501/ |
Vulkan Cookbook - Work through recipes to unlock the full potential of the next generation graphics API-Vulkan
封面 | 书名 | 下载链接 |
---|---|---|
Vulkan Cookbook – Work through recipes to unlock the full potential of the next generation graphics API-Vulkan | https://www.stubbornhuang.com/1502/ |
GLSL Essentials - Enrich your 3D scenes with the power of GLSL
封面 | 书名 | 下载链接 |
---|---|---|
GLSL Essentials – Enrich your 3D scenes with the power of GLSL | https://www.stubbornhuang.com/1466/ |
Computer Animation - Algorithms and Techniques
封面 | 书名 | 下载链接 |
---|---|---|
Computer Animation – Algorithms and Techniques (First Edition) | https://www.stubbornhuang.com/1467/ | |
Computer Animation – Algorithms and Techniques (Third Edition) | https://www.stubbornhuang.com/1471/ |
The Ray Tracer Challenge - A Test-Driven Guide to Your First 3D Renderer
封面 | 书名 | 下载链接 |
---|---|---|
The Ray Tracer Challenge – A Test-Driven Guide to Your First 3D Renderer | https://www.stubbornhuang.com/1556/ |
Ray Tracing - A Tool for All
封面 | 书名 | 下载链接 |
---|---|---|
Ray Tracing - A Tool for All | https://www.stubbornhuang.com/1558/ |
Cloth Simulation for Computer Graphics
封面 | 书名 | 下载链接 |
---|---|---|
Cloth Simulation for Computer Graphics | https://www.stubbornhuang.com/1560/ |
Real-Time Volume Graphics
封面 | 书名 | 下载链接 |
---|---|---|
Real-Time Volume Graphics | https://www.stubbornhuang.com/1564/ |
Computer Graphics from Scratch - A Programmer's Introduction to 3D Rendering
封面 | 书名 | 下载链接 |
---|---|---|
Computer Graphics from Scratch - A Programmer's Introduction to 3D Rendering | https://www.stubbornhuang.com/1569/ |
3D Game Engine Design - A Practical Approach to Real-Time Computer Graphics
封面 | 书名 | 下载链接 |
---|---|---|
3D Game Engine Design - A Practical Approach to Real-Time Computer Graphics | https://www.stubbornhuang.com/1592/ |
3D Game Engine Architecture - Engineering Real-Time Applications with Wild Magic
封面 | 书名 | 下载链接 |
---|---|---|
3D Game Engine Architecture - Engineering Real-Time Applications with Wild Magic | https://www.stubbornhuang.com/1664/ |
Real-Time Cameras - A Guide for Game Designers and Developers
封面 | 书名 | 下载链接 |
---|---|---|
Real-Time Cameras – A Guide for Game Designers and Developers | https://www.stubbornhuang.com/1596/ |
Game AI Pro - Collected Wisdom of Game AI Professionals
封面 | 书名 | 下载链接 |
---|---|---|
Game AI Pro - Collected Wisdom of Game AI Professionals | https://www.stubbornhuang.com/1599/ | |
Game AI Pro 2 – Collected Wisdom of Game AI Professionals | https://www.stubbornhuang.com/1600/ | |
Game AI Pro 3 – Collected Wisdom of Game AI Professionals | https://www.stubbornhuang.com/1601/ |
Game AI Pro 360
封面 | 书名 | 下载链接 |
---|---|---|
Game AI Pro 360 – Guide to Architecture | https://www.stubbornhuang.com/1602/ | |
Game AI Pro 360 - Guide to Character Behavior | https://www.stubbornhuang.com/1604/ | |
Game AI Pro 360 – Guide to Movement and Pathfinding | https://www.stubbornhuang.com/1605/ | |
Game AI Pro 360 - Guide to Tactics and Strategy | https://www.stubbornhuang.com/1607/ |
Visualizing Quaternions
封面 | 书名 | 下载链接 |
---|---|---|
Visualizing Quaternions | https://www.stubbornhuang.com/1609/ |
Quaternions for Computer Graphics
封面 | 书名 | 下载链接 |
---|---|---|
Quaternions for Computer Graphics , First Edition | https://www.stubbornhuang.com/1612/ | |
Quaternions for Computer Graphics , Second Edition | https://www.stubbornhuang.com/2206 |
3D Engine Design for Virtual Globes
封面 | 书名 | 下载链接 |
---|---|---|
3D Engine Design for Virtual Globes | https://www.stubbornhuang.com/1613/ |
Texturing and Modeling - A Procedural Approach
封面 | 书名 | 下载链接 |
---|---|---|
Texturing and Modeling – A Procedural Approach, Third Edition | https://www.stubbornhuang.com/1614/ |
Level of Detail for 3D Graphics
封面 | 书名 | 下载链接 |
---|---|---|
Level of Detail for 3D Graphics | https://www.stubbornhuang.com/1624/ |
Non-Photorealistic Rendering
封面 | 书名 | 下载链接 |
---|---|---|
Non-Photorealistic Rendering | https://www.stubbornhuang.com/1631/ |
Non-Photorealistic Computer Graphics - Modeling, Rendering, and Animation
封面 | 书名 | 下载链接 |
---|---|---|
Non-Photorealistic Computer Graphics - Modeling, Rendering, and Animation | https://www.stubbornhuang.com/1634/ |
The Algorithms and Principles of Non-photorealistic Graphics - Artistic Rendering and Cartoon Animation
封面 | 书名 | 下载链接 |
---|---|---|
The Algorithms and Principles of Non-photorealistic Graphics - Artistic Rendering and Cartoon Animation | https://www.stubbornhuang.com/1635/ |
Digital Character Development - Theory and Practice
封面 | 书名 | 下载链接 |
---|---|---|
Digital Character Development - Theory and Practice , First Edition | https://www.stubbornhuang.com/1677/ | |
Digital Character Development - Theory and Practice , Second Edition | https://www.stubbornhuang.com/1678/ |
3D Graphics Rendering Cookbook - A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan
封面 | 书名 | 下载链接 |
---|---|---|
3D Graphics Rendering Cookbook - A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan | https://www.stubbornhuang.com/1679/ |
Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization
封面 | 书名 | 下载链接 |
---|---|---|
Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization | https://www.stubbornhuang.com/1682/ |
Graphics Programming Methods
封面 | 书名 | 下载链接 |
---|---|---|
Graphics Programming Methods | https://www.stubbornhuang.com/1685/ |
Principles of Digital Image Synthesis
封面 | 书名 | 下载链接 |
---|---|---|
Principles of Digital Image Synthesis , Volume 1 | https://www.stubbornhuang.com/1693/ | |
Principles of Digital Image Synthesis , Volume 2 | https://www.stubbornhuang.com/1693/ |
Digital Image Processing
封面 | 书名 | 下载链接 |
---|---|---|
Digital Image Processing , Second Edition | https://www.stubbornhuang.com/1714/ | |
Digital Image Processing , Third Edition | https://www.stubbornhuang.com/1717/ | |
Digital Image Processing , Fourth Edition | https://www.stubbornhuang.com/1718/ |
Game Development Tools
封面 | 书名 | 下载链接 |
---|---|---|
Game Development Tools | https://www.stubbornhuang.com/1696/ |
Div, Grad, Curl, and All That - An Informal Text on Vector Calculus
封面 | 书名 | 下载链接 |
---|---|---|
Div, Grad, Curl, and All That – An Informal Text on Vector Calculus , Third Edition | https://www.stubbornhuang.com/1720/ | |
Div, Grad, Curl, and All That - An Informal Text on Vector Calculus , Forth Edition | https://www.stubbornhuang.com/1721/ |
Game Programming Algorithms and Techniques - A Platform-Agnostic Approach
封面 | 书名 | 下载链接 |
---|---|---|
Game Programming Algorithms and Techniques - A Platform-Agnostic Approach | https://www.stubbornhuang.com/1729/ |
Game Programming Patterns
封面 | 书名 | 下载链接 |
---|---|---|
Game Programming Patterns | https://www.stubbornhuang.com/1730/ |
Game Programming Golden Rules
封面 | 书名 | 下载链接 |
---|---|---|
Game Programming Golden Rules | https://www.stubbornhuang.com/1731/ |
Augmented Reality - Principles and Practice
封面 | 书名 | 下载链接 |
---|---|---|
Augmented Reality - Principles and Practice | https://www.stubbornhuang.com/1734/ |
Practical Augmented Reality - A Guide to the Technologies, Applications, and Human Factors for AR and VR-Addison
封面 | 书名 | 下载链接 |
---|---|---|
Practical Augmented Reality - A Guide to the Technologies, Applications, and Human Factors for AR and VR-Addison | https://www.stubbornhuang.com/1735/ |
VR Developer Gems
封面 | 书名 | 下载链接 |
---|---|---|
VR Developer Gems | https://www.stubbornhuang.com/1739/ |
Image Objects - An Archaeology of Computer Graphics
封面 | 书名 | 下载链接 |
---|---|---|
Image Objects - An Archaeology of Computer Graphics | https://www.stubbornhuang.com/1740/ |
Advanced High Dynamic Range Imaging
封面 | 书名 | 下载链接 |
---|---|---|
Advanced High Dynamic Range Imaging, First Edition | https://www.stubbornhuang.com/1744/ | |
Advanced High Dynamic Range Imaging, Second Edition | https://www.stubbornhuang.com/1745/ |
A Biography of the Pixel
封面 | 书名 | 下载链接 |
---|---|---|
A Biography of the Pixel | https://www.stubbornhuang.com/1750/ |
Computer Graphics Programming in OpenGL with C++
封面 | 书名 | 下载链接 |
---|---|---|
Computer Graphics Programming in OpenGL with C++, First Edition | https://www.stubbornhuang.com/1753/ | |
Computer Graphics Programming in OpenGL with C++, Second Edition | https://www.stubbornhuang.com/1757/ |
GPGPU Programming for Games and Science
封面 | 书名 | 下载链接 |
---|---|---|
GPGPU Programming for Games and Science | https://www.stubbornhuang.com/1760/ |
Computer Facial Animation
封面 | 书名 | 下载链接 |
---|---|---|
Computer Facial Animation , Second Edition | https://www.stubbornhuang.com/1762/ |
Handbook of Digital Image Synthesis - Scientific Foundations of Rendering
封面 | 书名 | 下载链接 |
---|---|---|
Handbook of Digital Image Synthesis - Scientific Foundations of Rendering | https://www.stubbornhuang.com/1764/ |
Image Content Retargeting - Maintaining Color, Tone, and Spatial Consistency
封面 | 书名 | 下载链接 |
---|---|---|
Image Content Retargeting - Maintaining Color, Tone, and Spatial Consistency | https://www.stubbornhuang.com/1767/ |
Introduction to Computer Graphics - A Practical Learning Approach
封面 | 书名 | 下载链接 |
---|---|---|
Introduction to Computer Graphics - A Practical Learning Approach | https://www.stubbornhuang.com/1768/ |
Direct3D Rendering Cookbook
封面 | 书名 | 下载链接 |
---|---|---|
Direct3D Rendering Cookbook | https://www.stubbornhuang.com/1771/ |
Practical Algorithms for 3D Computer Graphics
封面 | 书名 | 下载链接 |
---|---|---|
Practical Algorithms for 3D Computer Graphics, Second Edition | https://www.stubbornhuang.com/1772/ |
Computer Graphics - From Pixels to Programmable Graphics Hardware
封面 | 书名 | 下载链接 |
---|---|---|
Computer Graphics - From Pixels to Programmable Graphics Hardware | https://www.stubbornhuang.com/1774/ |
The History of Visual Magic in Computers - How Beautiful Images are Made in CAD, 3D, VR and AR
封面 | 书名 | 下载链接 |
---|---|---|
The History of Visual Magic in Computers - How Beautiful Images are Made in CAD, 3D, VR and AR | https://www.stubbornhuang.com/1779/ |
WebGL Programming Guide - Interactive 3D Graphics Programming with WebGL
封面 | 书名 | 下载链接 |
---|---|---|
WebGL Programming Guide - Interactive 3D Graphics Programming with WebGL | https://www.stubbornhuang.com/1781/ |
Beginning DirectX 11 Game Programming
封面 | 书名 | 下载链接 |
---|---|---|
Beginning DirectX 11 Game Programming | https://www.stubbornhuang.com/1782/ |
The CUDA Handbook - A Comprehensive Guide to GPU Programming
封面 | 书名 | 下载链接 |
---|---|---|
The CUDA Handbook - A Comprehensive Guide to GPU Programming | https://www.stubbornhuang.com/1784/ |
OpenGL Development Cookbook
封面 | 书名 | 下载链接 |
---|---|---|
OpenGL Development Cookbook | https://www.stubbornhuang.com/1786/ |
GPU Computing Gems
封面 | 书名 | 下载链接 |
---|---|---|
GPU Computing Gems, Jade Edition | https://www.stubbornhuang.com/1789/ | |
GPU Computing Gems, Emerald Edition | https://www.stubbornhuang.com/1807/ |
3D Graphics for Game Programming
封面 | 书名 | 下载链接 |
---|---|---|
3D Graphics for Game Programming | https://www.stubbornhuang.com/1819/ |
Light & Skin Interactions - Simulations for Computer Graphics Applications
封面 | 书名 | 下载链接 |
---|---|---|
Light & Skin Interactions - Simulations for Computer Graphics Applications | https://www.stubbornhuang.com/1828/ |
Video Game Optimization
封面 | 书名 | 下载链接 |
---|---|---|
Video Game Optimization | https://www.stubbornhuang.com/1829/ |
Mathematics for Computer Graphics
封面 | 书名 | 下载链接 |
---|---|---|
Mathematics for Computer Graphics , Second Edition | https://www.stubbornhuang.com/1832/ | |
Mathematics for Computer Graphics , Third Edition | https://www.stubbornhuang.com/1833/ | |
Mathematics for Computer Graphics , Fourth Edition | https://www.stubbornhuang.com/1835/ | |
Mathematics for Computer Graphics , Fifth Edition | https://www.stubbornhuang.com/1841/ |
An Integrated Introduction to Computer Graphics and Geometric Modeling
封面 | 书名 | 下载链接 |
---|---|---|
An Integrated Introduction to Computer Graphics and Geometric Modeling | https://www.stubbornhuang.com/1842/ |
Digital Modeling of Material Appearance
封面 | 书名 | 下载链接 |
---|---|---|
Digital Modeling of Material Appearance | https://www.stubbornhuang.com/1843/ |
Color Imaging - Fundamentals and Applications
封面 | 书名 | 下载链接 |
---|---|---|
Color Imaging - Fundamentals and Applications | https://www.stubbornhuang.com/1844/ |
Data Structures and Algorithms for Game Developers
封面 | 书名 | 下载链接 |
---|---|---|
Data Structures and Algorithms for Game Developers | https://www.stubbornhuang.com/1847/ |
Geometric Data Structures for Computer Graphics
封面 | 书名 | 下载链接 |
---|---|---|
Geometric Data Structures for Computer Graphics | https://www.stubbornhuang.com/1853/ |
Advances in GPU Research and Practice
封面 | 书名 | 下载链接 |
---|---|---|
Advances in GPU Research and Practice | https://www.stubbornhuang.com/1860/ |
Learn OpenGL - Learn modern OpenGL graphics programming in a step-by-step fashion
封面 | 书名 | 下载链接 |
---|---|---|
Learn OpenGL - Learn modern OpenGL graphics programming in a step-by-step fashion | https://www.stubbornhuang.com/1875/ |
Simulating Humans - Computer Graphics Animation and Control
封面 | 书名 | 下载链接 |
---|---|---|
Simulating Humans - Computer Graphics Animation and Control | https://www.stubbornhuang.com/1882/ |
WebGL Gems - Learn How To Create 3D Worlds And Games For Modern Web Browsers
封面 | 书名 | 下载链接 |
---|---|---|
WebGL Gems - Learn How To Create 3D Worlds And Games For Modern Web Browsers, First Edition | https://www.stubbornhuang.com/1887/ |
Computer Graphics, C Version
封面 | 书名 | 下载链接 |
---|---|---|
Computer Graphics, C Version , Second Edition | https://www.stubbornhuang.com/1888/ |
Vector Analysis for Computer Graphics
封面 | 书名 | 下载链接 |
---|---|---|
Vector Analysis for Computer Graphics , First Edition | https://www.stubbornhuang.com/1900/ | |
Vector Analysis for Computer Graphics , Second Edition | https://www.stubbornhuang.com/1905/ |
Calculus for Computer Graphics
封面 | 书名 | 下载链接 |
---|---|---|
Calculus for Computer Graphics , First Edition | https://www.stubbornhuang.com/1906/ | |
Calculus for Computer Graphics , Second Edition | https://www.stubbornhuang.com/1910/ |
Digital Lighting & Rendering
封面 | 书名 | 下载链接 |
---|---|---|
Digital Lighting & Rendering , First Edition | https://www.stubbornhuang.com/1911/ | |
Digital Lighting & Rendering , Third Edition | https://www.stubbornhuang.com/1915/ |
Foundations of 3D computer graphics
封面 | 书名 | 下载链接 |
---|---|---|
Foundations of 3D computer graphics | https://www.stubbornhuang.com/1918/ |
Computer Graphics with OpenGL
封面 | 书名 | 下载链接 |
---|---|---|
Computer Graphics with OpenGL , Third Edition | https://www.stubbornhuang.com/1922/ | |
Computer Graphics with OpenGL , Fourth Edition | https://www.stubbornhuang.com/1924/ |
Practical Linear Algebra - A Geometry Toolbox
封面 | 书名 | 下载链接 |
---|---|---|
Practical Linear Algebra - A Geometry Toolbox , First Edition | https://www.stubbornhuang.com/1926/ | |
Practical Linear Algebra - A Geometry Toolbox , Third Edition | https://www.stubbornhuang.com/1930/ | |
Practical Linear Algebra - A Geometry Toolbox , Fourth Edition | https://www.stubbornhuang.com/1931/ |
An Introduction to Ray Tracing
封面 | 书名 | 下载链接 |
---|---|---|
An Introduction to Ray Tracing | https://www.stubbornhuang.com/1947/ |
AI Game Engine Programming
封面 | 书名 | 下载链接 |
---|---|---|
AI Game Engine Programming , First Edition | https://www.stubbornhuang.com/1954/ | |
AI Game Engine Programming , Second Edition | https://www.stubbornhuang.com/1956/ |
AI Game Programming Wisdom
封面 | 书名 | 下载链接 |
---|---|---|
AI Game Programming Wisdom | https://www.stubbornhuang.com/1957/ | |
AI Game Programming Wisdom 4 | https://www.stubbornhuang.com/1959/ |
Artificial Intelligence for Games
封面 | 书名 | 下载链接 |
---|---|---|
Artificial Intelligence for Games , First Edition | https://www.stubbornhuang.com/1964/ | |
Artificial Intelligence for Games , Second Edition | https://www.stubbornhuang.com/1968/ | |
Artificial Intelligence for Games , Third Edition | https://www.stubbornhuang.com/2298/ |
Behavioral Mathematics for Game AI
封面 | 书名 | 下载链接 |
---|---|---|
Behavioral Mathematics for Game AI | https://www.stubbornhuang.com/1972/ |
Cloth Modeling and Animation
封面 | 书名 | 下载链接 |
---|---|---|
Cloth Modeling and Animation | https://www.stubbornhuang.com/1996/ |
Virtual Clothing - Theory and Practice
封面 | 书名 | 下载链接 |
---|---|---|
Virtual Clothing - Theory and Practice | https://www.stubbornhuang.com/1998/ |
Computer Graphics and Geometric Modelling - Implementation and Algorithms
封面 | 书名 | 下载链接 |
---|---|---|
Computer Graphics and Geometric Modelling - Implementation and Algorithms | https://www.stubbornhuang.com/2020/ |
Designing the User Experience of Game Development Tools
封面 | 书名 | 下载链接 |
---|---|---|
Designing the User Experience of Game Development Tools | https://www.stubbornhuang.com/2023/ |
Real-Time 3D Graphics with WebGL 2
封面 | 书名 | 下载链接 |
---|---|---|
Real-Time 3D Graphics with WebGL 2 - Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0), Second Edition | https://www.stubbornhuang.com/2196/ |
Rotation Transforms for Computer Graphics
封面 | 书名 | 下载链接 |
---|---|---|
Rotation Transforms for Computer Graphics , First Edition | https://www.stubbornhuang.com/2302 |
Matrix Transforms for Computer Games and Animation
封面 | 书名 | 下载链接 |
---|---|---|
Matrix Transforms for Computer Games and Animation | https://www.stubbornhuang.com/2309 |
Mathematical Basics of Motion and Deformation in Computer Graphics
封面 | 书名 | 下载链接 |
---|---|---|
Mathematical Basics of Motion and Deformation in Computer Graphics , Second Edition | https://www.stubbornhuang.com/2311/ |
Geometric and Discrete Path Planning for Interactive Virtual Worlds
封面 | 书名 | 下载链接 |
---|---|---|
Geometric and Discrete Path Planning for Interactive Virtual Worlds | https://www.stubbornhuang.com/2316 |
Hands-On C++ Game Animation Programming
封面 | 书名 | 下载链接 |
---|---|---|
Hands-On C++ Game Animation Programming | https://www.stubbornhuang.com/2446/ |
An Introduction to Computational Fluid Dynamics - The Finite Volume Method
封面 | 书名 | 下载链接 |
---|---|---|
An Introduction to Computational Fluid Dynamics - The Finite Volume Method (First Edition) | https://www.stubbornhuang.com/2503/ | |
An Introduction to Computational Fluid Dynamics - The Finite Volume Method (Second Edition) | https://www.stubbornhuang.com/2504/ |
Mastering Graphics Programming with Vulkan
封面 | 书名 | 下载链接 |
---|---|---|
Mastering Graphics Programming with Vulkan | https://www.stubbornhuang.com/2616/ |
Practical Shader Development - Vertex and Fragment Shaders for Game Developers
封面 | 书名 | 下载链接 |
---|---|---|
Practical Shader Development - Vertex and Fragment Shaders for Game Developers | https://www.stubbornhuang.com/2750/ |
The Modern Vulkan Cookbook - A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan
封面 | 书名 | 下载链接 |
---|---|---|
The Modern Vulkan Cookbook – A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan | https://www.stubbornhuang.com/3050/ |
计算几何
Polygon Mesh Processing
封面 | 书名 | 下载链接 |
---|---|---|
Polygon Mesh Processing | https://www.stubbornhuang.com/1058/ |
Computational Geometry – Algorithms and Applications
封面 | 书名 | 下载链接 |
---|---|---|
Computational Geometry – Algorithms and Applications, First Edition | https://www.stubbornhuang.com/1428/ | |
Computational Geometry – Algorithms and Applications, Second Edition | https://www.stubbornhuang.com/1430/ | |
Computational Geometry - Algorithms and Applications, Third Edition | https://www.stubbornhuang.com/900/ |
Handbook of Discrete and Computational Geometry
封面 | 书名 | 下载链接 |
---|---|---|
Handbook of Discrete and Computational Geometry, First Edition | https://www.stubbornhuang.com/1424/ | |
Handbook of Discrete and Computational Geometry, Second Edition | https://www.stubbornhuang.com/1426/ | |
Handbook of Discrete and Computational Geometry, Third Edition | https://www.stubbornhuang.com/1102/ |
Geometric tools for computer graphics
封面 | 书名 | 下载链接 |
---|---|---|
Geometric tools for computer graphics(Philip J. Schneider, and David H. Eberly) | https://www.stubbornhuang.com/1100/ |
Computational Geometry in C
封面 | 书名 | 下载链接 |
---|---|---|
Computational Geometry in C, First Edition | https://www.stubbornhuang.com/1432/ | |
Computational Geometry in C, Second Edition | https://www.stubbornhuang.com/1096/ |
Computational Geometry:An Introduction
封面 | 书名 | 下载链接 |
---|---|---|
Computational Geometry:An Introduction | https://www.stubbornhuang.com/1093/ |
Geometric Algebra for Computer Science - An Object-Oriented Approach to Geometry
封面 | 书名 | 下载链接 |
---|---|---|
Geometric Algebra for Computer Science – An Object-Oriented Approach to Geometry (First Edition) | https://www.stubbornhuang.com/1360/ |
Isosurfaces - Geometry, Topology, and Algorithms
封面 | 书名 | 下载链接 |
---|---|---|
Isosurfaces – Geometry, Topology, and Algorithms | https://www.stubbornhuang.com/1364/ |
Guide to Computational Geometry Processing Foundations, Algorithms, and Methods
封面 | 书名 | 下载链接 |
---|---|---|
Guide to Computational Geometry Processing Foundations, Algorithms, and Methods | https://www.stubbornhuang.com/1431/ |
Discrete and Computational Geometry
封面 | 书名 | 下载链接 |
---|---|---|
Discrete and Computational Geometry | https://www.stubbornhuang.com/1567/ |
Robust and Error-Free Geometric Computing
封面 | 书名 | 下载链接 |
---|---|---|
Robust and Error-Free Geometric Computing | https://www.stubbornhuang.com/1572/ |
Implicit Curves and Surfaces - Mathematics, Data Structures and Algorithms
封面 | 书名 | 下载链接 |
---|---|---|
Implicit Curves and Surfaces - Mathematics, Data Structures and Algorithms | https://www.stubbornhuang.com/1573/ |
Computational Geometry - An Introduction Through Randomized Algorithms
封面 | 书名 | 下载链接 |
---|---|---|
Computational Geometry - An Introduction Through Randomized Algorithms | https://www.stubbornhuang.com/1574/ |
Effective Computational Geometry for Curves and Surfaces
封面 | 书名 | 下载链接 |
---|---|---|
Effective Computational Geometry for Curves and Surfaces | https://www.stubbornhuang.com/1576/ |
Nonlinear Computational Geometry
封面 | 书名 | 下载链接 |
---|---|---|
Nonlinear Computational Geometry | https://www.stubbornhuang.com/1590/ |
Handbook of Computer Aided Geometric Design
封面 | 书名 | 下载链接 |
---|---|---|
Handbook of Computer Aided Geometric Design | https://www.stubbornhuang.com/1591/ |
Computational Geometry on Surfaces - Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone
封面 | 书名 | 下载链接 |
---|---|---|
Computational Geometry on Surfaces - Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone | https://www.stubbornhuang.com/1594/ |
Geometry for Computer Graphics - Formulae, Examples and Proofs
封面 | 书名 | 下载链接 |
---|---|---|
Geometry for Computer Graphics - Formulae, Examples and Proofs | https://www.stubbornhuang.com/1820/ |
Introduction to Computing with Geometry
封面 | 书名 | 下载链接 |
---|---|---|
Introduction to Computing with Geometry | https://www.stubbornhuang.com/1878/ |
Curves and Surfaces for Computer Graphics
封面 | 书名 | 下载链接 |
---|---|---|
Curves and Surfaces for Computer Graphics | https://www.stubbornhuang.com/2128/ |
Geometry for Programmers
封面 | 书名 | 下载链接 |
---|---|---|
Geometry for Programmers, First Edition | https://www.stubbornhuang.com/2604/ |
本文作者:StubbornHuang
版权声明:本文为站长原创文章,如果转载请注明原文链接!
原文标题:计算几何与计算机图形学必读书单整理
原文链接:https://www.stubbornhuang.com/1256/
发布于:2021年04月09日 16:59:10
修改于:2024年07月08日 0:12:22
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